Sandustry Blueprints Guide: Copy, Paste & Practical Factory Layouts
Learn how to use Sandustry's blueprint and structure-selection tools, plan repeatable factory modules, and test layouts without relying on unverified throughput claims.
What the blueprint tools are for
Sandustry's official Beginner's Guide lists copy/paste, structure selection, moving structures, and replacement among the game's building shortcuts. The exact key binding can change with the current build or your custom controls, so check the in-game Shortcuts or Help panel before relying on a keyboard combination.
The most useful way to think about a blueprint is as a repeatable factory module: one clear input, one clear job, and outputs that can be routed into the next module.
A reliable blueprint workflow
Practical module patterns
Shaker and residue module
Keep Wet Sand entering from one predictable direction. The Shaker produces Gold below and pushes Residue away from its output side, so reserve space for both paths before copying the module. Official material data describes the Wet Sand to Shaker relationship and the two output streams; use those facts to decide where the next filter or storage section belongs.
Filter and sorting module
Filters sort solid resources with Allow and Block settings. Put the filter where a player can still edit it, then provide a separate path for the material that does not pass through. Avoid merging two mixed streams until each stream has a clear overflow route.
Liquid transfer module
Liquid systems need a different layout from solid belts. Leave room for Pumps, Pipes, Liquid Vents, and a safe destination. Keep the source, transport route, and receiving area visually separate so a blockage can be found without dismantling the whole factory.
Blueprint troubleshooting
What this page does not claim
Blueprint performance depends on the current build, terrain, input rate, and the rest of the factory. Fixed footprints, exact items-per-minute values, and guaranteed zero-loss percentages should be treated as test results for a specific save, not universal game rules.